It is sort of like a scheme to asm dsl, but rather than via macros, this appears to operate via decorators.
For future reference, though it may be unintended, the tone of your comments does seem aggressive. This probably wouldn't be a problem if they weren't so assertively wrong/misguided.
https://github.com/DavidBuchanan314/p65a
It needs a bit of a refactor, and there aren't any docs except for my example code (which is a serial bootloader, complete with crc checks, for my SBC)
Looking closer at OP, it uses AST introspection to do its magic, whereas mine just uses operator overload hacks.
It's a DSL for writing 6502 assembly.
Nintendo can't use strategies like IBM or Google to keep their revenue flowing. Aggressively protecting their IP and preventing people from distributing information on piracy is how they protect their business.
For as large and old as Nintendo is, a bad decade could crush them.
I wouldn't be so hyperbolic as to call it a tragedy of the world, it's just kind of a shame.
I mean, read up on the history of Activision and how they got started. Atari did everything they could to stop them from producing cartridges for the 2600.