I could see where suggesting 16 cores and more could be a good benchmark for a high-end experience with this game.
> For a playable experience targeting 1080p, Low settings, and 30 FPS, Firaxis recommends entry-level CPUs from Intel 10th Gen and AMD Ryzen's first generation— very old processors at this point that most PC gamers have likely long upgraded past. The graphics requirements of GTX 1050, RX 460, and Arc A380 are similarly reasonable. The old game's recommended RAM spec— 8 GB— is now the new minimum spec, probably the most significant bump for anyone already using 8 GB or less.
It's also nearly 2025 - for a desktop gaming rig, 32GB of RAM isn't really that unusual, and neither is 16 cores.
Recommending a 16 core CPU might imply that is no longer the case with the newest Civ title.
Either way, those playing on 4K are most likely to meet or exceed these hardware recommendations.
/r/USdefaultism
Plenty of people all over the world can't afford or don't want to spend so much money on a new gaming rig every few years.
I just upgraded from:
- core i5 2500 (from 2011)
- 8GB of DDR3
- nvidia 9500GT
to the following config:
- Ryzen 5 2600x 6 cores from 2018
- 16GB of DDR4
- Radeon rx570 8GB
- 550W PSU
Cost of the operation:
80€ for second hand mainboard + CPU + 650W PSU
40€ for new Corsair dimms
15€ for a second hand case (went from mini-ITX to microATX mainboard)
That is 135€ in total and there is no way I would have spent much more on a gaming computer right now. I have enough to spend on a trip on the other side of the atlantic, fixing my house, go solar + some bicycle and motorbike parts and maintenance.
Your hardware will dictate what kinds of games you can play.
People who enjoy AAA titles and want everything on max settings - 32GB of ram and 16 core systems are not abnormal. On the high end, some folks are even starting to use 64GB of RAM.
When you don't want to spend a lot of money on gaming, it is better living in the past and play games from several years or a console generation before. If you don't try the new ones and only keeps being loosely aware of new releases, you never feel frustrated and actually benefit from games that are finished and fully patched, decent offers for games + DLCs and sometimes well made mods.
[1] funnily enough except my mobile phone which has the biggest resolution of them all
But 16 cores? Not just 16 threads, but cores, where the total number of possible simultaneous threads is 32? Or is this them hedging for the total number of cores where cores could also be Intel e cores?
Either way, I'll be interested to see CPU utilization when people test out the game :)
With zero knowledge of how it works, I would also expect that each tick is some trivial calculations to determine yield per square for each city (plains square starts at +1 * 3 workers * 1.2 improvement modifiers) and combat resolution. Deterministic calculations that should complete instantly.
But for turn-based offline games, players with fewer cores can substitute a bit of patience. They can use the time to think as well as the computer.
I'm pretty sure all they really want is for us to buy newer hardware (that's the bethesda way)
may I eat my own words and may we have a nice civ 7 (won't hold my breath tho)
What would a video game developer/publisher get out of you buying new hardware?
Anecdotally, most PC gamers I know unintentionally go in 2-3 year cycles for upgrades - usually the GPU. It's not planned, it's just when things start feeling underperforming. Often after upgrades, people binge old games they already owned but now at higher settings or FPS.
Steam Deck sets such an excellently low target for games, that they have to make possible, but it also does it at such a perfectly not-excessive resolution. So games need to target this pretty modest system, at modest resolution.
Beyond performance, it also encourages games to be considerate for low res gamers, fitting the elements on the screen and making everything readable & usable. It's amazing to me that info dense games like Last Spell (what an excellent squad town defender) have gotten ported & play well!
Deck has brought about such a fantastic renormalization of what PC games need to be able to do.
Au contraire, as a kid playing these games I really liked taking a moment to pause and zoom in and imagine the kinds of lives my people would be having.
Which is way more dough than a cash strapped players got. That's the kinda service for rich kids. Especially when you could just buy a used Xbox or Playstation in the current gen for a few hundred and a lower tier internet connection. Once it's saved and paid for its not a monthly drain like these subscription services...which if your tight on money a few months of the year because say work is sporadic and your low income can be a nightmare.
Inherently broken product/price platform. There's a reason it doesn't take off at the pace they expected to. It's marketed to poor kids but it's priced for the rich.
If your rich enough to afford game streaming and all the baggage it requires you just buy a gaming pc or console outright anyways. Folks like owning things, game streaming you own nothing and pay forever. Lose lose proposition.
For that, geforce now as well as cloud desktop + parsec have been great and inexpensive solutions for me.
The only reason I upgraded my old gaming computer is the lack of steering wheel force feedback support as I want to go back to simracing.
(back in may 2020 according to my epic receipts, but it doesn't state which add-on it came with)
I'm happy that there are some higher fidelity graphics that will be available for those that can use it
Reminds me of working with cloud...
p.s: rolling my eyes to the point where they fall out and I am blindly forced to search for them around the floor)
p.p.s: you need to be 45+ to understand this post
I put hundreds of hours into the original Civilzation and Civ2 but I haven't played in years. This might actually draw me back in.
https://civilization.fandom.com/wiki/Difficulty_level_(Civ6)
For example, when they redesigned combat around the 1-Unit-Per-Tile (1UPT) mechanic for CIV 5, this crippled the ability of the AI to wage war. That's because even if a high-difficulty AI could out-produce the player in terms of military, they were logistics-limited in their ability to get those units to the front because of 1UPT. That means that the AI can't threaten a player militarily, and thus loses it's main lever in terms of it's ability to be "difficult."
Contrast this to Civ 4, where high-difficulty AIs were capable of completely overwhelming a player that didn't take them seriously. You couldn't just sit there and tech-up and use a small number of advanced units to fend off an invasion from a much larger and more aggressive neighbor. This was especially the case if you played against advanced fan-created AIs.
I'm hoping they get rid of 1UPT completely for Civ 7, but I have a feeling that it is unlikely because casual players (the majority purchaser for Civ) actually like that 1UPT effectively removes tactical combat from the game.
This addition of tactical combat crippled the AI, because it doesn't understand the situation on the battlefield, and it's not good at making and adjusting plans.
There are plenty of small games that handle complex armies fight with plenty units, choke-points and strategical and tactical views. Especially since the unit roaster in Civ games is quite limited in comparison to other strategy games.
Games are long overdue to use the full CPU instead of bottlenecking of single-core performance. I hope they've actually designed for multi-core CPUs, and made as many things data-parallel as possible.
Maybe they're focusing on graphics so that we have more pretty things to stare at while awaiting the 45s turn end while it calculates the other civs.