As a lover of hi-fi, Madonna wasn't really on my radar until someone steered me toward this gem. After about 50 listens and some really interesting research on QSound (the tech used to produce it), I ended up featuring it in my hi-fi music recommendation newsletter.
Just compare it to stuff that was coming out of the acid house scene at the same time (yes i know this song isn't really acid house -- but it does have a lot of fun stereo effects):
Some of the sounds are clearly behind me, to my sides, or surrounding me. And things move around.
It's impossible to get 3D audio to be absolutely as flawless as the real world because human ears all vary slightly and your 3D spacial perception of sound is literally tuned on your own ears, but QSound's transfer functions come as close as you can get.
The algorithm also falls apart a bit outside of the sweet spot, and is really only useful in headphones and specific cases where a human is known to be placed in a certain location relative to speakers.
The original model was developed using a simulated human head and lots of hand-tuning. I am curious if we've advanced far enough with tech that a more modern set of transfer function parameters could be developed.
Nothing beats N speakers for positional audio, but this is a pretty decent replacement if the conditions are ideal.
OpenAL was designed as an open-source library to bring 3D audio to the masses in the same way that OpenGL did (basically exposing QSound/equivalent hardware on sound cards to an API), but I'm not sure what happened to it [1].
[1] https://www.openal.org/documentation/openal-1.1-specificatio...
On the other hand psychoacoustic techniques have not changed.
Whereas Sony’s 360 Reality Audio is object-based and rendered in real-time.
It looks like OpenAL on other platforms was used in various games though.
It alludes to the record being popular on dancefloors but given that most these days are full of people waving their phones packed tight as sardines, or tiny spaces full of drunks and lechers none of whom can dance in either case, it seems a moot point that it's still popular...
All that is to say, dance in clubs still exists...just rare to find.
Berlin clubs, at least the ones worthy going to, have the same policy of no photos, and heavily enforce it.
I've seen quite a few people booted out from sticking their phone for a picture twice, it's one of the things that can really put a sour feeling on a dance floor. If I'm there to be free and dance my heart out the last thing I want is to be conscious of perhaps getting filmed while doing so. Personally I have politely asked many people to not even try that in those clubs.
I've seen the same policy in some clubs in Amsterdam, Rotterdam, Madrid, Barcelona, Rome, Paris, Brussels, Vienna, and the list goes on. If you can manage to go clubbing at places that enforce such policies I'd say you're 80-90% there on finding a good dance floor.
I think they're understating this part, I thought it was universally understood that the Halloween weekend is absolutely the worst time to go clubbing.
Lots of new people that don't particularly care about the music + masks is just a bad combo for the regular clubbers, regardless of the venue. Whatever issues the venue is facing on regular nights are gonna reach new heights that weekend.
I just want to go back in time to the monthly Bangface nights at the ‘werks and the early DMZ shows at Mass.
Volume makes a difference to be sure, but full wall of sound vs loud earbuds are totally different experiences.
I hadn't realized how much I missed that sound quality over the laptop and headset sound I've been listening to for years.
Even a cheap pair of something like the ATH-M40x will give you a drastically better soundscape than the average headset.
Which is not to say you couldn't find a Hi-Fi system from that era that would put a HomePod to shame, but it was the sort of thing only rich people and music geeks would have access to.
I actually had an original Discman and partially credit listening to this album on that as part of what led me to spend (probably too large) a chunk of my adult life DJing clubs and raves.
Now I need to go back and listen to Vogue again, it sounds like. Totally not complaining!
When I finally got a really good setup at home and gave it another listen, it was almost as if previously I had read about the record and now I'm hearing it.
What recording artists managed with the technology of the 70's is pretty impressive.
It's not just the sound system that is the issue, in fact, it's usually the least of the problems. Speaker placement + listening room are the main problem. Quarter decent would do as well. Anything which isn't complete crap and has separate speakers, which could easily be found 2nd hand for cheap when we were young, is sufficient to bring out most of what is in songs like Vogue (it was after all also produced to be played on average systems). But that requires that instead of the "let's just place 2 speakers next to the amp and we're done" some basic care is taken wrt speaker placement in relation to room shape.
I figured this out by accident when I was about 10, having spent all my savings (like 50$ or so) on a 2nd hand old (think 70's) amp + speakers: I couldn't wait to play something on my system so unloaded it from my dad's car, outside in the garden, soldered a cable to go from my walkman to whatever input the thing had, turned the thing on and was blown away. Like listening to new songs. Simply because I happened to place them roughly the way I saw on pics in magazines, and eleminated any reflections because I was in the garden. So even though by todays' standards the raw reproduction capabilities i.e. frequency response of the system was very subpar, simply making the stereo work roughly correctly and having some bass with it, makes a huge difference. Hence after moving the system into my bedroom there was again disappointment because it was not quite as good anymore. Though after some experimenting it was still waaaaaay better and more resolving than anything I heard before (except headphones maybe, but that's a different thing wrt stereo imaging and bass), including my more wealthy family's rather expensive systems simply because they were all just dumped in a room.
Moments in Love: https://www.youtube.com/watch?v=uNkcZ8QoNuI
Paranoimia: https://www.youtube.com/watch?v=5F8BD6gNOag
Dragnet '88: https://www.youtube.com/watch?v=f6JQO0KnUZY
I recommend to set the videos to the highest quality and to listen using headphones
They're pretty much only known for "Oh Yeah" which was used in "Ferris Bueller's Day Off", but their albums are full of fabulous stereophonic productions.
For example "The Race" from 1988:
https://www.youtube.com/watch?v=-C62NSn-3hU
This entire album called "Flag" kicks ass. It's a weird ride of thrilling electro and comedic bathos. Every song is different.
https://www.qsound.com/demos/virtualbarbershop_long.htm
Very cool to see it’s from the same company!
Another search-able term to drop in here is "Head-Related Transfer Functions" (HRTF), where the inputs are a sound and a given relative location, and the problem is how to subtly adjust that sound for each "ear", giving your brain the kinds of cues normally imparted by the shape of your ears and the different materials in your skull, etc.
Aureal suffered from a set of legal battles with a then-not-so-huge company named Creative, which eventually bought out the bankrupt remains.
A couple nifty demos were included. One was simply a bee buzzing in a circle, and it totally sounded like it was doing loops behind your head.
Which doesn't sound like much, but 100 Watts is only 20dB louder than that if all else is the same, and most casual music listening happens with peaks that are in the realm of tiny fractions of a Watt.
(stereo is for creating a realistic sound field for a number of people in your living room; binaural is for creating a realistic sound field for 1 person with headphones. there are issues and compromises either way, for example one of the problems with binaural is that when you turn your head, the virtual "stage full of musicians" swings around along with your perspective)
there was no technical detail provided here
and why is there a ?ref=seekhifi.com on the wikipedia URL? is this some new SEO idea?
and I'm intensely interested in audio/hi fi/music reproduction, so I read the article with interest to find out it was trash.
I thought I'd "follow along" by listening to the song myself, and oddly all the directions were the very opposite of those stated in the article on both my phone and desktop with both Spotify and Apple Music (and on both the remaster and original version of the album). I have it on vinyl and CD somewhere, I'll try that later, maybe they are more authentic.
This is an example bgm from the game: https://www.youtube.com/watch?v=huA5sKl7K-U
and the Q sound "demo": https://www.youtube.com/watch?v=vYIy6lavsd4
https://www.youtube.com/watch?v=aeTVvhuco4g
Sure, it's christian rock, but from South Africa so it has a different vibe from what you may have previously experienced.
They got the intro synth to swirl around your head and it's a vibe, and the song itself is decent.
There's been plenty of discussion, throughout the decades, on that subject.
My take: Qsound is something very specific and it is meant to work with actual speakers, not headphones.
Your anecdotical experience supports my take on the subject.
Anyway, I went and tried again with just my laptop (based on the person above effusing about it). Again, for me, I'm not hearing anything special, and nothing "3D" about the sounds, other than some left-right shifts. And I guess the music is in front of me, since that's where my laptop is ;)
Holy ** its incredible. The drums have a physical space, everything can be placed in a location. I've seen it in cars, but with my speakers on my laptop this is grade A.
Most of his music is very experimental but I recommend "Zero Gravity" from "Live in Notre Dame - Binaural headphone mix". It is a straight forward EDM track.
[1] https://www.youtube.com/watch?v=ApthDWoPMFQ&list=PLc60gkdW0b...