• card_zero 9 hours ago |
    I remember this one! In the same spirit was Maelstrom (Ambrosia) and HemiRoids.

    https://macintoshgarden.org/games/hemiroids

    • raddan 8 hours ago |
      Oh man, this brings back memories. Loved this game, Maelstrom, and the Escape Velocity series of games which augmented this style of gameplay with an open world. So much fun. I pine for games that don’t need half and hour of cutscenes and a tutorial to learn to play.
  • nodesocket 9 hours ago |
    Is there a port of AfterDark that runs on MacOS? Would love the nostalgia.
  • aerostable_slug 9 hours ago |
    For those wondering, this project ports the game to run in modern browsers. Cool!
  • Sniffnoy 8 hours ago |
    Hm, can this be done with other After Dark games, like Rodger Dodger?
  • calf 8 hours ago |
    All I want is an Escape Velocity MMO
  • salgernon 7 hours ago |
    The author of the original game:

    http://www.sticksoftware.com/

    The sealiesoftware implementation is I believe a 68k emulator - and since many AfterDark modules back then did direct frame buffer access, the number of toolbox traps that would need to be implemented could well be quite small.

    • JKCalhoun 7 hours ago |
      Ben also wrote Solarian II [1], one of the first color shareware games for the Macintosh. Also, early game with digitized sounds (and then suddenly everyone would be also doing them).

      [1] http://www.sticksoftware.com/archive/Solarian.html

  • nubinetwork an hour ago |
    Why is it named after a Tom Cochrane / Red Rider song?