The curator of the site is Fey Vercuiel, who apparently has done UI/UX on some AAA games, so it's not exactly nobody, and besides, I think the main site stands on its own fairly well.
They have a whole section for GitS:
https://ilikeinterfaces.com/tag/ghost-in-the-shell/
There are also a lot of categories you can explore. I think for this kind of site, having clear examples of something you already have in mind as inspiration can help in ideation as a jumping off point, and having a site to share that context with others to collaborate is useful to me, and perhaps to you?
The naviagation is kind of broken, so you have to click on the menu headings as links instead of expanding them, since the contents flow behind the content in the foreground for some reason.
I posted it because I was reminded of this fictional map UI when I saw this actually existing map UI on these AR glasses I saw today:
> I've waited 10 years for Glasses like this – Even Realities G1 [video]
https://news.ycombinator.com/item?id=42285596
If you like GitS related content, you may also like these:
> Architecture from Ghost in the Shell in Hong Kong
https://news.ycombinator.com/item?id=42286193
> Teruhisa Tajima, logo designer: story behind designing Ghost in the Shell's logo
This isn't Reddit where everyone is allergic to self-promotion.
A workaround is to open the menu heading you wish to explore as a link in another or same tab, then explore the contents on the resulting page.
I have directed them to your post. Thanks for your help!
Whereas the various iterations of cyberpunk tend to be maximalist, use colors considered “outdated” (I’m thinking of that Matrix green so ubiquitous in the 90s-00s), or just too cold and machinic seeming.
Escape from New York has some amazing cyberpunk UI aesthetic, so does Jurassic Park and the 90's Lost in Space movie. Lost in Space in particular has some absolutely gorgeous scifi UI.
There is also a youtube channel called 'Datawave FM - midfi synthwave radio for retro computer funk' that has amazing music and visuals.
And a link directly to that scene: https://youtu.be/iHil4Y4r3Wk?t=2748 and the other time they show it: https://youtu.be/iHil4Y4r3Wk?t=3297
Moreover, this almost makes sense as a security mechanism. A keyboard is a one-way input device; You don't get feedback from it. A monitor provides feedback that's fuzzy - Harder to exploit via a visual image where you're expecting and parsing text than a direct digital link.
You could also just connect up to the computer via TOSLINK, that has no backchannel and no risk of interference either.
How is it naive?
It's clearly creative license to be more interesting and provocative. They could have just made his eyes glow and stuff happen on screen, but that wouldn't have been as cool.
But even aside from the fact that visual style outweghs realism in this work, it's not weird or remarkable anyway.
The robot has to type sometimes for the same reason you sometimes have to manually type a password into a keypad or your food order into a pos terminal even though you have a password manager in a phone with a dozen kinds of connectivity in it. None of your dozen forms of connectivity is compatible or available with any of the terminals dozen forms of connectivity. Even if you both have something the same plug, it doesn't mean you can use it.
You may also choose to do your "adversarial interfacing" the manual way even if you had a direct option available and even if you desperately wanted speed, simply for safety.
The goal of interfaces depicted in movies/media is to look cool.
(Sadly too many designers do not understand this)
In order to look at this and think “wow, that’s so cool, now it can type super fast” I do I agree that you need some nativity to not think “why not just plug in?”
Although, on second thought, maybe you need some pessimism and think “that’s a cool way to deal with incompatible ports and apis”
Pantheon (2022–2023): https://m.imdb.com/title/tt11680642/
If you’re a fan of GitS and/or Pantheon, I encourage you and anyone else to check out Psycho-Pass. It really blew me away. It manages to be at once a more gripping police procedural, like GitS, and especially like the spin-off series Stand Alone Complex, and it tries pretty hard to match the philosophical prescience of Pantheon. It also has a lot more humanity, without shying away from the psychological and cybernetic related weirdness that those series share. It also shares a production company with GitS in Production I.G.
I think it recently came to Netflix, and quickly became extremely popular. Hopefully it won't be underrated for long!
Just be aware that Netflix has only the first season of that series which actually already has two seasons, so look for the second season of Pantheon if you enjoyed the first season :)
> I encourage you and anyone else to check out Psycho-Pass. It really blew me away.
I also really enjoyed the parts of Psycho-Pass that I did watch. Thanks for reminding me that exists :)
Make sure you get the watch order down for Psycho-Pass. If you’re able, watch the extended edition of season 1, as Crunchyroll makes it appear to simply be another season in their listings, if you use their platform.
I just found another similar series via Wikipedia:
https://en.wikipedia.org/wiki/Id_%E2%80%93_Invaded
Have you heard anything about Id: Invaded?
> The inspiration for the organic machines and weapons in the film leads back to the director hearing that Google was working on technology for skin cells. This led to the idea that ultimately tech would complete a full circle back to organics, something "close to us, but at the same time, they are monsters." He also tied the replacement of the robots with organics to planned obsolescence, which he wanted to lampoon.
That looks pretty cool! The art on the poster reminds me of Mœbius aka Jean Giraud, which makes sense as they’re both French, and Mœbius is world-famous, besides. It’s a shame it’s only a film, though I won’t be too picky!
https://en.wikipedia.org/wiki/Jean_Giraud
Sort of reminds me of Metallic Rouge?
Otherwise yes, we do this kind of approach so much irl. The most useful kind is the Switch it's button actuator, that will just push a button when making it "smart" is just impossible or not worth it.
The less useful kind is what the Rabbit R1 was trying to do, with website interaction automation in a full VM because each service wouldn't provide an API.
> I love thinking of this as such a wonderfully naive early 2000's view on HCI — there's no direct-access data API
Even in original GitS, both cyborgs and bots have wired neck ports and can also communicate wirelessly, both subject to various kinds of attacks. Even if not intended, this typing may constitute a legit airgap defense.
https://scifiinterfaces.com/2013/07/24/the-secret-of-the-ter...
Worth a read, notably the estimated achieved speed in comparison with a human brain. I won't spoil you, but it allowing chords has... consequences.
The article also asks how a human brain could process such interaction so fast; well in GITS canon cybernetised brains are augmented/enhanced beyond normal human abilities.
The article also raises the question of why this and not a direct connection. I would yet again argue the possible security implications, notably in the context of the Puppet Master being around.
But it could also be a gracefully degrading interface, and a less cybernetised person may still be able to operate it with normal hands, or even a non cybenetised one, albeit of course at a massively reduced speed.
IOW ed is the standard text editor / it's a Unix system, I know this. After all, what better interface than text via stdin/out to scale from normal hands/eyeballs to max line rate?
EDIT: the first comment actually raises both interop and security concerns!
I would recommend reading Masamune Shirow's original work (it's only 2 volumes!), as you could argue that the adaptations are merely shells of the original.
On the one hand, the Mamoru Oshii movie version is a 'best of' the cool moments from the original, but it bends the narrative very strongly to express Oshii's POV rather than Shirow's. It's not as bad as in people modernizing Tolkien for example, it's more in line with how Kubrick's version of "A Clockwork Orange" differs from Anthony Burgess' original (which I also recommmend reading). On the other hand, the SAC (Stand Alone Complex) series more closely match Shirow's POV and ambience, it's not as deep, but it's really an impressive feat considering it's all original scenarii, and how entertaining it is.
imo the manga is often better the the anime adaption even if they replicate everything 1:1
A bit off topic but I found the text version of clockwork orange very hard to read and not nearly as entertaining as the movie - still an impressive piece of art.
Worth noting that it is way more horny than the anime
Also, love Kubricks adaptation of clockwork orange, but burgess hated it and caused him to hate his own original work later in life
He even made a play with him and Kubrick as characters to talk about how much he hated the whole experience
One major change was the ending, burgess’s original has 21 chapters, and in the 21st the main character rediscovers his humanity and seeks a life of creating art
Kubrick stops his adaptation at the conclusion of chapter 20
Hilariously, the publisher behind the first US print of A Clockwork Orange removed the 21st chapter to make the novel more controversial so it would sell more
If you read clockwork definitely make sure it is the full version with all 21 chapters!
But then I remind myself of this passage from Virtual lights (Gibson):
> Was it significant that Skinner shared his dwelling with one who earned her living at the archaic intersection of information and geography? The offices the girl rode between were electronically conterminous-in effect, a single desktop, the map of distances obliterated by the seamless and instantaneous nature of communication.
> Yet this very seamlessness, which had rendered physical mail an expensive novelty, might as easily be viewed as porosity, and as such created the need for the service the girl provided. Physically transporting bits of information about a grid that consisted of little else, she provided a degree of absolute security in the fluid universe of data.
> With your memo in the girl's bag, you knew precisely where it was; otherwise, your memo was nowhere, perhaps everywhere, in that instant of transit.
So when the android Data needs to access some information, he reads it from a GUI terminal, but at 1000x speed.
(It seems like the iPad-like touchscreen tablets don’t have WiFi either because they are frequently used to “sneakernet” information inside the ship.)
Not really so naive when you look into 'robotic process automation' https://en.wikipedia.org/wiki/Robotic_process_automation . Huge industry, and can be just moving a mouse around on a screen and triggering keyboard inputs. If robot hands were cheap and dexterous enough...
Also i created a custom PnP rulebook for a GITS-world based PnP (would love to publish it but i prolly would just get sued sadly).
Whenever i see gits i upvote <3
And lets not talk about that bu*** live action movie with Scarlett Johansson ....
Mamoru Oshii also made a live action film in 2001 called Avalon and in it the main character uses a terminal interface that I always thought was pretty cool. It's almost a classic monochrome terminal interface except there's no vertical scrolling when new data pushes away the old data. Old data goes backwards/behind on the z-index and blurs.
You can see it here:
And practical, too. It would make going through multi-screen lengthy program output much more palatable. Part of the problem here is scrolling by arbitrary offsets, of course (imagine being able to just say “it’s N screens back at this point”, where each screen is an unchangeable recognizable landmark), and once that anti-feature is gone pushing screens back on Z becomes the logical next step, allowing for more spatial reasoning.
— I use tmux, what’s the point?
— Add a button to push a screen back on demand, a way to bookmark screens, and it would elevate multiplexer & TUI experience just as well.
I always loved the look of this UI, but now that we have the same tech I am glad our UIs look the way they do, and shudder at the thought of using the GitS UI for any real map interactions