And thanks!
That the game design and implementation cuts through FOUR decades of time to be enjoyable says something. There are many old games which still are good but not as accessible to a modern audience.
There are even more old games which are impressive even in retrospect, but don't play well today.
I think it's up there with Asteroids, Defender and Robotron honestly.
The c64 levels are pretty close to the arcade, apart from the arcade having 26 rows of tiles rather than the c64’s 25.
The nes versions levels deviate wildly. Some have been moved and some are replaced.
Frame rates varies widely, resolutions varied widely. The exact behavior was in e.g. pixels/frame, and you had to work hard to get the same feel on a 50hz 256x192 4Mhz z80 ZX Spectrum, as you did on the 60hz 160x200 1Mhz 6510 C64 ; Also abilities differed widely : C64 had hardware sprites, tile (text) mode and hardware scrolling; Spectrum had nothing but a frame buffer (it did have a much faster memory copy instruction, LDIR, but that didn’t compete with hardware scrolling).
And the original arcade, of course, had multiple playfield with hardware scaling, and often game-specific hardware (in the early days at least)
To take a famous extreme example: https://en.wikipedia.org/wiki/Chase_H.Q.
Arcade video: https://www.youtube.com/watch?v=Dfz2qofmZx0 ZX Spectrum video: https://www.youtube.com/watch?v=s2aYrkofKHM
And that ZX Spectrum port is brought up all the time when people talk about great Spectrum games, while it is, at best, kind of themed the same way as the arcade original.
In the case of Bubble Bobble the hardware was: https://system16.com/hardware.php?id=646
That's 3 Z80s, not counting the sprite hardware.
The result was in practice a lot of this would be done by playing the arcade machines and then attempting to replicate the feel on the target (which is why so many ports miss easter eggs), and at that the C64 did remarkably well here.
The Atari 2600 Pacman is the canonical example of this going wrong.
You're wildly overestimating how professionally done a lot of video game ports were in that era. It wasn't uncommon for home computer ports to be written by a single developer whose only access to the original was being able to pump a pocketful of quarters into it at their local arcade.
AFAIK "here's an arcade PCB, write this for the C64 / Speccy" wasn't an uncommon thing back then. Arcade perfect wasn't really a thing for the 8 bit micros...
An advantage of the NES version is you could be playing it within seconds of hitting the power button, which made it great for casual pick up games.
The sort of people playing Bubble Bobble in the 80s on C64s would almost certainly have been doing so from tape, more than likely pirated. The NES was not really on the radar of these people at all.
I heard of C64 piracy operations in northern europe where the local radio station would play C64 games for recording on sunday afternoons. That's how pervasive it was.
„Again S.S. Captain. Again of Katharsis. Again the No. 1 in Poland and again with a new import/of co2!/. Mini intro by Raf. Wonderful tune by Martin Galway. Font/logo by Jerry. Why the Polish scene is so boring??? ; no copy parties. No cool demos. No quality groups with quality stuffs etc. Its' a big shit! isn't it???”
https://spidersweb.pl/plus/2021/07/cd-projekt-story-witcher-...
They went legit in 1994. I think theirs was one of the only few tents selling original games at the Warsaw weekly computer trade fair https://www.vogons.org/viewtopic.php?t=88993 'History of Polish computer trade fair 1986-20xx. HD video/hires images from Giełda Komputerowa na Grzybowskiej (1993).'
There is maybe 5% chance CD Project founders Marcin Iwiński and Michał Kiciński
https://spidersweb.pl/plus/2021/07/witcher-cdprojekt-cyberpu...
were captured in this picture selling pirated games in 1993 :)
https://c7.alamy.com/comp/2HADG1M/warszawa-031993-centralna-...
The C64 users of the time that I knew, including myself, were all using the 1541 floppy drive (keep the screwdriver handy so you can quickly pop the top off when it inevitably needs to be realigned because of how common it was for anti-piracy measures of popular games to knock the drive head around).
Still slow (but probably sped up by a 'fast load' cartridge if you were and avid user), but not quite as bad as the PET-era cassette tape situation.
And back to the main topic -- I played a lot of multiplayer Bubble Bobble on the C64 with my sisters and cousins. Enough that I can still easily recall the theme song decades later.
I don’t think many on the western side of the Atlantic appreciate how relatively poor, and tight fisted, much of Europe was and remains, even the good bits.
The screen of "Turbo 250 By Mr. Z" felt like magic. Not only could you load a game in one minute instead of ten, but you suddenly had extra commands available in the basic prompt.
https://www.romhacking.net/utilities/142/
It was a win32 app that would read all the graphics from the Bubble Bobble ROM itself, then let you edit the levels, save them, and patch the modified levels back into the ROM so that you could play them on MAME (or even put them in an arcade cabinet).
edit: Oh, I actually uploaded it to github: https://github.com/kstenerud/patch-a-bobble