Perhaps other posters have felt constrained by this, and yet not broken guidelines?
If the title hadn't been editorialized, I would have simply not clicked here.
First time a Blender-made production has won the Golden Globe
I think this is interesting to HN because of the blender thing, but at the same time I like that we try and keep things sober around here.
The not-breaking-guideline approach to posting this is much worse in my opinion. We often see tweets submitted that are little more than editorialized headlines and a link.
My hope/assumption is that somewhere there is/will be a much better article about this fact, and that should be the one that gets submitted.
TBH, the rest of the Ocelot’s team was the smoother peoples I had opportunity to work with.
There are actually some Blender short films on YouTube that look visually very high quality on the level of big budget animation, but for those the length is usually just a few minutes.
It isn't great, compared to Pixar, with their server farms, but it's better than a lot of video games.
- https://hollymotion.com/en/flow_cinema_blender_en/
- https://www.youtube.com/watch?v=yw-a7buP4KA
Amazing movie by the way. It's been in cinemas here in Latvia for 5 months already and been sold out ever since.
Chart: https://x.com/anjo_lv/status/1876313785084125270/photo/1
And wow animated movies used to be expensive. I think Netflix's Arcane and Blue Eye Samurai are also part of a new wave of great animation for teenagers/adults that is happening because technology has made it more economical.
With the -rt kernel being merged into Mainline, now even the vanilla libre kernels are more than able with either Intel drivers or Nouveau (some oldish GTX models) to handle 4k video, as they are optimized for multimedia throughput.
I think with the popularity and the new budget they will rerender it, as it could be better.
The sad state Hollywood finds itself in.
Is your issue that they reuse existing characters and locations to do so? How would using new characters and locations improve things? Inside Out 2 builds upon themes from the first film and couldn't be made without the first.
Yes, Disney dominates animation. They've done so longer than anyone on HN has been alive, because most of their animated films are extremely good.
I am happy, for example, that Pixar created the original "Inside Out" rather than "Up 2".
And so we are in a situation where we don't know in fact what new, original film they didn't make.
Oh well. I guess that's what we can like about indie films.
Please go see it.
Although to be fair, Blender did awesome jumps in capability in recent time. Love the tool, I wish them the best. Certainly a deserved success.
For a gaming company it should also be the tool of choice because user content still is part of the most successful games. There are many arguments to revisit your toolchain if you do not yet use Blender.
I dream so, but to this day I still have to explain things to people who say "if Linux is free then it has no value."
[RRR](https://www.blender.org/user-stories/visual-effects-for-the-...)
Different studios have very different needs for scaling their production. Blenders suitability varies greatly by the project and needs. For example, it’s used on Spiderverse for specific things but cannot scale to do the entire animation production yet.
Your second point about user generated content makes no sense imho. Games don’t use DCC files for runtime. They will have their own runtime formats that are generated during the build. Blender is just an unsuitable or suitable as any other DCC in that regard.
Sure, at some point people created specific plugins for Blender as well, but it creates additional hurdles. And the middleware used is also important. Havok did pose problems for import/export of models in Blender. Of course these are other licensing constraints again that are not only affecting Blender.
Any Movie Production may have the ability to hire some consultant to get past some of the issues that pop up so it's more and issue of is Blender 3D actually Turn-Key for the average end user?
Tangent produced feature animation, but also was working on an asset manager product, which is now owned by Autodesk after Tangent went under. Our animators doubled as dog food tasters. I mention this because the execs were 100% very much out to make a profit from this enterprise - I myself was living my wet dream because I am Free Software zealot, but they were looking to turn a profit from it all, and even these fiscally-motivated folks were frequently heard to say that "Blender is the future" because everyone there understood that that is the case.
Expect more Blender movies.
Quirky meme video from awhile back: https://vm.tiktok.com/ZMkyTWLpV/
I don't really understand the Blender model/meme-world crossover here - can someone explain what connection is? Same base skins? Same creators? Kinda wacky.
Just like live action can be shot on everything from super-8 to digital IMAX, the story telling is the most important part of a film. There is absolutely no reason not to use Blender if it works for you and your time/talent/computation budget.
And I'm trying out an Extracted/Non Installed version of Blender 4.3.2 on a Laptop(Mint 21.3) with Ryzen 3550H/Vega 8 Integrated Graphics and a Polaris RX560X dGPU but when I try the DRI_Prime=1(Offload to the Polaris dGPU) setting to run Blender 4.3.2 via a console session that locks up on that laptop when trying to use the Blender 3D UI! Is there some difference in Installed Blender and just the extracted version that gives the Application better access to the GPU/GPU-ID subsystems on Linux(Kernel)?
Blender 4.3.2's Eevee is nice but there's not the same level of Ray Tracing/Render Passes capability on Blender Eevee as there is With Blender Cycles.
I mean, how can we know the tools that were used in production of every film?
As mentioned in the article: "Since the creation of the animated feature Oscar in 2001, Disney/Pixar has never gone more than two years without winning", but Pixar uses Blender too[1]. Also the whole scene today is not as simple, Pixar affects Blender via OpenSubdiv and OpenUSD, allowing to reuse assets in different software.
[1] https://www.blender.org/news/blenders-impact-in-film/#:~:tex....